AI Insights · Timothy · July 2022
Top 5 Sandbox Games on iOS in New Zealand Q2 2022
Discover how the top 5 sandbox games performed on the iOS platform in New Zealand during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top sandbox games on iOS in New Zealand demonstrated varied performance metrics. The data, sourced from Sensor Tower, provides insight into weekly downloads, revenue, and active user trends for these popular apps.
Roblox
Roblox saw a consistent revenue stream, peaking at around $44.5K in the last week of March and fluctuating between $31.9K and $44.5K throughout the quarter. Weekly downloads for Roblox showed an initial rise from 2.9K to 4K by mid-April, followed by a gradual decline, stabilizing around 2.4K by the end of June. Active users increased steadily, starting from 88K in late March and reaching nearly 98K by the end of June.
Minecraft
Minecraft's revenue remained relatively stable, ranging between $5.3K and $8.1K, with a slight peak at $8.2K in mid-April. Weekly downloads for Minecraft hovered around the 300-400 range, showing minor fluctuations. The game maintained a steady active user base, beginning at 47.3K in late March and reaching 48K by the end of June.
Blockman GO (Mới) - Adventures
Blockman GO (Mới) - Adventures experienced modest revenue, peaking at $728 in mid-April. Downloads were minimal, with occasional spikes but often showing zero new downloads in several weeks. Active users showed a declining trend, starting at 148 in late March and dropping to 62 by the end of June.
Rec Room: Play with Friends
Rec Room: Play with Friends displayed a fluctuating revenue pattern, peaking at $272 in early May. Weekly downloads showed an upward trend mid-quarter, reaching over 1.2K in late April, and then gradually declining to 468 by the end of June. The active user base saw a peak at 2.8K in late April, followed by a gradual decline to 1.9K by the end of June.
Growtopia
Growtopia's revenue peaked at $375 in mid-April, with fluctuations between $52 and $277 throughout the quarter. Downloads were minimal, consistently under 10 per week, with some weeks showing zero new downloads. Active users remained relatively stable, hovering around the 50-60 range.
For more detailed insights and data on app performance, visit Sensor Tower.